Wearable Haptic Bracelet

Haptic Feedback is a key component of creating a compelling and immersive virtual experience for a user to interact with and manipulate objects. I developed tactile sensing techniques for wearable bracelets that connect to a VR environment.

Introduction:

Often, skin deformation devices apply forces and torques to the user on the finger pad in order to mimic interactions that occur in the virtual world. However, these fingertip devices tend to be bulky, expensive and lack the ability to render shear forces. Additionally, there is often force saturation due to the small motors used. As a solution to this, I moved the haptic feedback from the fingertips to the forearm using the idea of sensory signals which creates a believable sensation when grasping or lifting an object.

Design:

Originally, I used a mini P16 Actuonix linear actuator that provided a believable force compatible with the VR environment. However, these actuators are very expensive and bulky. Thus, I built a linear actuator using a HXT500 servo and incorporated a gear and pinion mechanism that translates the rotational motion into linear motion. The servo is significantly smaller and is one tenth of the cost. The bracelet is made from 3D printed housing that I designed to keep the actuator in place. I used velcro attachments to adjust for different wrist sizes. Once the design was finalized, I connected the bracelet to the VR environment and user tested the device.

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Haptic Knife Simulator

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